Teaching clinical reasoning and decision-making skills by visualizing the thought-process: an interdisciplinary gaming project involving honours students from veterinary and computing sciences

Authors

  • Andrea A.G. Laumen Utrecht University, Utrecht, The Netherlands
  • Milou van Velzen Utrecht University, Utrecht, The Netherlands
  • Ivan Veul Utrecht University, Utrecht, The Netherlands
  • Ineke Lam Utrecht University, Utrecht, The Netherlands
  • Wolfgang O. Hürst Utrecht University, Utrecht, The Netherlands
  • Yvonne R.A. van Zeeland Utrecht University, Utrecht, The Netherland

DOI:

https://doi.org/10.31378/jehc.23

Keywords:

clinical reasoning, serious game, interdisciplinary project

Author Biographies

Andrea A.G. Laumen, Utrecht University, Utrecht, The Netherlands

Faculty of Veterinary Medicine

Milou van Velzen, Utrecht University, Utrecht, The Netherlands

Faculty of Veterinary Medicine

Ivan Veul, Utrecht University, Utrecht, The Netherlands

Faculty of Sciences

Ineke Lam, Utrecht University, Utrecht, The Netherlands

Centre for Teaching and Learning

Wolfgang O. Hürst, Utrecht University, Utrecht, The Netherlands

Department of Information and Computing Sciences, Faculty of Sciences

Yvonne R.A. van Zeeland, Utrecht University, Utrecht, The Netherland

Department of Clinical Sciences of Companion Animals, Faculty of Veterinary Medicine

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Published

2017-11-07